U5 : The experience of architecture -> Basic concepts
Gaudi’s Sagrada Familia is the first of this typology, inspired by a forest. The Eastgate Development in Zimbabwe emulates a termite nest with the help of ventilated facades.
Below is the list of 8 such architecture concepts among Architecture students:
It is seen in various sacred spaces like the ancient Roman Pantheon as well as the Church of Light. The Louvre at Abu Dhabi incorporates a metal screen along with white interiors to create a tree shade pattern on the surfaces as light bounces off the surfaces.
7. Form and volume | Concept in Architecture :
Inspired by LEGO blocks, it involves the volumetric massing of the built environment. The three-dimensional extrusion of the basic plan is modified to the context. This adaptation of basic geometric forms gives rise to structures. The singular mass is broken into parts or modules, each having a different purpose. The form is often a combination of blocks with varying orientations, in response to the microclimate. Forms are also derived from the modification of a parameter of the overall shape. Volume speaks of the internal plan and the proportional height given to it. The openness or claustrophobic feeling when one enters a space is the first and lasting impression.
The blocks may be stacked as seen in OMA’s Interlace or Safdie Architects’ Habitat-67, repetition can be seen in any housing master plan while twisting can be seen in the Turning Torso by Calatrava.
8. Journey and movement | Concept Architecture :
The journey takes into consideration the activity and the processes of the users of the site. The experiences one has as one moves through the spaces make it more memorable. The transition from unbuilt/ natural environment to a built environment is important and must be designed accordingly. Each movement through the site and the structure creates a story and an experience. The story may relate to the function, activity patterns, and experiences of the users. The user is taken along a fixed path which branches and undulates to create multiple narratives. Although the user is the same, the paths taken may differ and in turn the experience of the site.
This can be done with the help of wayfinding in the form of signage, colors, materials, and textures. The culmination of the journey often materializes as a viewpoint or the focal point of the design in larger sites.